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AIDL WEEKLY ISSUE 32 – The Consciousness Prior

Editorial

Thoughts From Your Humble Curators

Many interesting news last week including,

  • MS released new tools on Azure and Visual Studio to support deep learning,
  • Intel released Lolhi, a new neuromorphic chip,
  • Nvidia released its own deep learning accelerator chip design,
  • And we also read a Wire profile on the controversial figure – Anthony Lewandoski.

All of these pieces would normally be the highlights of the week. But then, Prof. Bengio come up with an intriguing note called “The Consciousness Prior”. Upon closer read, it gives an interesting take on a potential mechanism to mimic human consciousness, or a kind of access of attention as neuroscientists like Stanislas Dahaene would call. So his paper is this week’s theme.


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AIDL Weekly Issue 31 – Get Rid of Backprop and Start Over

Editorial

Thoughts From Your Humble Curators

Prof. Hinton said we should just get rid of backpropagation and start over. What does he mean? Let’s find out in this issue. We also include the link of all videos from deeplearning.ai here as well. Of course, also check out our blog and paper sections.


We will be hosting an AIDL Meetup at the AI World Conference in Boston on Dec 12 at 6:15pm where some cutting-edge AI companies will present. We got FREE tickets for you all! Come join us in person if you can!!

Attack of the AI Startups – https://aiworld.com/sessions/mlai/ at AI World – aiworld.com

All attendees need to register to attend. To register, please go to: https://aiworld.com/live-registration/
To receive your FREE expo pass (thru September 30), use priority code: AIWMLAIX

To receive a $200 discount off of your 1, 2 or 3 day VIP conference pass, use priority code: AIWMLAI200

AI World is the industry’s largest independent event focused on the state of the practice of enterprise AI and machine learning. AI World is designed to help business and technology executives cut through the hype, and learn how advanced intelligent technologies are being successfully deployed to build competitive advantage, drive new business opportunities, reduce costs and accelerate innovation efforts.

The 3–day conference and expo brings together the entire applied AI ecosystem, including innovative enterprises, industry thought leaders, startups, investors, developers, independent researchers and leading solution providers. Join 100+ speakers and 75+ sponsors and exhibitors and thousands of attendees.
Other than that, we also include some of our analyses on two paper as well as multiple interesting links for blogs and open source resources. So check it out!


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AIDL Weekly Issue 30 – The A.I. in iPhone X

Editorial

Thoughts From Your Humble Curators

Perhaps the biggest AI news last week is the release of iPhone X, which now includes FaceID and A11 Bionic. We will take a closer look at the two technologies this week.

Other than that, we will also take a look of the interesting winning entry of 2017 Imagenet Squeeze and Excitation Network and the MILABOT in our paper review section.


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AIDL Weekly Issue 29 – A Sobering Look at IBM Watson, Google in Beijing and Amazon in Barcelona,

Editorial

Thoughts From Your Humble Curators

Summer is gone, and AI/DL development is heating up again. You heard that Google is building a new team in Beijing, and Amazon is having a new R&D center in Barcelona? The internationalization of A.I., partly due to talent scarcity, will continue to be a theme.

In other news, StatNews investigates whether IBM Watson is fulfilling is promise in the domain of cancer care. Watson’s challenges in healthcare do reflect in some ways the same challenges in the more general deep learning community. So this article should be interesting for you all.

We also cover interesting technical topics such as Uber’s Michaelangelo and PassGAN in our blog and paper sections. So check it out!


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Meme of The Week

Courtesy from Nikolay Pavlov from Ukrainian AI Community.

(Yeah…. We know that there should be activation functions. And all the weight should be indexed in terms of layers. But hey, it’s still funny.)

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Weekly Issue 27 – Origin Story of Prof. Andrew Ng, Backdoored ANN and Superconvergence

Editorial

Thoughts From Your Humble Curators

Our main piece this week is about Prof. Andrew Ng, on his earlier work on machine learning and why he decided to teach ML to the public. We also take a closer look at the secret sauce of Waymo’s SDC development: their Texas campus and their simulation facilities.

Other than that, we have links on six blog posts and three papers. They are mostly technical topics – leisure reading for the last week in the Summer. Perhaps what caught our eyes is the idea of backdoored neural network and superconvergence. The former is a new form of attack on DNN from the a malicious model preparer. The latter promises 10x training speed for a class of loss functions.

Finally, if you want to take the deeplearning.ai class, AIDL now has a new satellite group just for you!


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AIDL Weekly Issue 28: MyriadX, ChainerCV and DLSS 2017 Videos

Editorial


Thoughts From Your Humble Curators

It’s the final week of August, and we are lighter on A.I. news. But if you pay attention, you may also hear the stories like Intel MyriadX, partnership between Microsoft and Amazon’s voice assistants. We also learn the exodus of Apple’s engineers to Zoox.

There are also many exciting developments in open source, such as ChainerCV, which re-implements several object detection algorithm and promises simpler training. Videos from DLSS 2017 are also released. Just from the titles, they look very entertaining. Check them out.

Finally, as pointed out by courtesy of David Ha, a Google Brain resident, in our FB group, you know A.I. is hot when even Yves Saint Laurent features a Stanford A.I. researcher in its perfume billboard ad (photo above).

Hey, A.I. guys need to smell good too.


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Issue 27 – Origin Story of Prof. Andrew Ng, Backdoored ANN and Superconvergence

Editorial

Thoughts From Your Humble Curators

Our main piece this week is about Prof. Andrew Ng, on his earlier work on machine learning and why he decided to teach ML to the public. We also take a closer look at the secret sauce of Waymo’s SDC development: their Texas campus and their simulation facilities.

Other than that, we have links on six blog posts and three papers. They are mostly technical topics – leisure reading for the last week in the Summer. Perhaps what caught our eyes is the idea of backdoored neural network and superconvergence. The former is a new form of attack on DNN from the a malicious model preparer. The latter promises 10x training speed for a class of loss functions.

Finally, if you want to take the deeplearning.ai class, AIDL now has a new satellite group just for you!


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Issue #26 – Reissue: OpenAI DotA-2 Bot, Early Reviews of deeplearning.ai and cs231n 2017

Editorial

Thoughts From Your Humble Curators

Woohoo! As deeplearning.ai launched last week, we started to see more reviews of the class. We will look at one by Arvind Naragaj. We will also zero in on one of the optional series within the class, called “Heroes of Deep Learning”. This week, we will look at the Prof. Hinton interview by Prof Ng.

Oh, how about the OpenAI DotA-2 bot? Has it conquered the world of DotA-2 yet? From what we gather so far it doesn’t seem to be the case….. So let’s take a look in our Fact-checking section.

Other than deeplearning.ai and DotA-2, Stanford also just released the latest videos from cs231n 2017. So check out our Open Source Section!


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Reissuing of Issue 25

Due to a technical problem we encountered yesterday, we decide to reissue Issue 25 today. We apologize for any inconvenience.

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OpenAI’s Dota 2 Bot In Perspective

One of the biggest news last week is perhaps an OpenAI bot was able to beat pro Dota 2 player Dendi) (See Footnote 1). Public outlets rush to report the news and many of them reminded us how dangerous AI can become. And as you might also know, Elon Musk who launch OpenAI, says,

OpenAI first ever to defeat world’s best players in competitive eSports. Vastly more complex than traditional board games like chess & Go.

And remember in Issue 24, we looked at DeepMind/Blizaard Starcraft II environment, and we said [on using reinforcement learning on SCII],

So far, DeepMind researchers are still perplexed by the problem – and all RL algorithms so far cannot beat the built in AI agents.

So had we perceived the status of technology incorrectly? We are certainly not the only group who felt surprised. AI researcher, Danny Britz also feels the same. So is SalesForce researcher, Stephen Merity

Since this issue is already discussed quite well by Britz’ blog post and Merity’s tweets’ discussion. The Verge piece is pretty good if you want a less technical piece. OpenAI researchers also wrote two messages on the task. (Part I and Part II)

So we will just extract several important take-aways here:

  1. A multiplayer online battle arena (MOBA) is not an real-time strategy (RTS) Game. e.g. League of Legends or Dota 2 are MOBA, whereas Starcraft I,II are RTS. They look the same, but computationally they can be very different. A MOBA has significantly fewer actions to choose from because you only control one single character. Whereas RTS require you to control not only the Heroes, and it requires you to control all the buildings.
  2. OpenAI bot is a 1v1 bot. And A MOBA 1v1 game is very different from a MOBA 5v5. Most tournament game in DotA-2 is actually 5v5, So the machine has to deal with a team of 5 coordinated players. So even OpenAI researchers opine in their post: “1v1 is complicated, but 5v5 is an ocean of complexity.” Also playing a MOBA 1v1 game usually mean you and your opponent will use the same lane, so reflex of the player will be the key. Of course, in this case machines have an huge edge.
  3. Then you should observe that DotA-2 API actually provide a lot of vital information which give advantage to the bot. For example, as the Verge piece points out – distance information can be easily access and give advantages to machines, which human doesn’t have such advantage.
  4. Consider all these, many also observe that Open-AI engine has many human element involved. The e.g. Heroes was chosen manually out of the 110+ choices. Shadow Fiend was chosen. So the character picking is not done by machine. Then there is a key technique of creep blocking, which allows creep to reinforce a defense. Turns out it is trained separately.

So all of these 4 points should make you convince that we seem to be quite far away from beating general RTS games, not to say making Skynet in general.

So how do we see it? Our opinion is very similar to Britz – while that we believe popular outlets and Musk’s comment are over the top. By its own, OpenAI DotA-2Bot is still an impressive engineering project. Their status is currently comparable to say DeepBlue before it met Kasparov. There are some known issues, such as many players rumored that they can beat the bot by a technique called creep-control. But it may be a bug in the engine, and expect OpenAI researchers would fix it one day.

On the other hand, you should still notice that beating DotA-2 in 5v5 and a general RTS game are still faraway from us. Hopefully saying so would stop your nightmares (and frankly, curb your enthusiasm) of an AI-powered doomsday machine.

Footnote

  1. If this is the first time you heard of DotA-2, check out this video for the gameplay?

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AIDL Weekly #25 – OpenAI DotA-2 Bot, Early Reviews of deeplearning.ai and cs231n 2017

Editorial

Thoughts From Your Humble Curators

Woohoo! As deeplearning.ai launched last week, we started to see more reviews of the class. We will look at one by Arvind Naragaj. We will also zero in on one of the optional series within the class, called “Heroes of Deep Learning”. This week, we will look at the Prof. Hinton interview by Prof Ng.

Oh, how about the OpenAI DotA-2 bot? Has it conquered the world of DotA-2 yet? From what we gather so far it doesn’t seem to be the case….. So let’s take a look in our Fact-checking section.

Other than deeplearning.ai and DotA-2, Stanford also just released the latest videos from cs231n 2017. So check out our Open Source Section!


As always, if you like our newsletter, please subscribe/forward to your colleagues!

Artificial Intelligence and Deep Learning Weekly

News

Factchecking

OpenAI’s Dota 2 Bot In Perspective

One of the biggest news last week is perhaps an OpenAI bot was able to beat pro Dota 2 player Dendi) (See Footnote 1). Public outlets rush to report the news and many of them reminded us how dangerous AI can become. And as you might also know, Elon Musk who launch OpenAI, says,

OpenAI first ever to defeat world’s best players in competitive eSports. Vastly more complex than traditional board games like chess & Go.

And remember in Issue 24, we looked at DeepMind/Blizaard Starcraft II environment, and we said [on using reinforcement learning on SCII],

So far, DeepMind researchers are still perplexed by the problem – and all RL algorithms so far cannot beat the built in AI agents.

So had we perceived the status of technology incorrectly? We are certainly not the only group who felt surprised. AI researcher, Danny Britz also feels the same. So is SalesForce researcher, Stephen Merity

Since this issue is already discussed quite well by Britz’ blog post and Merity’s tweets’ discussion. The Verge piece is pretty good if you want a less technical piece. OpenAI researchers also wrote two messages on the task. (Part I and Part II)

So we will just extract several important take-aways here:

  1. A multiplayer online battle arena (MOBA) is not an real-time strategy (RTS) Game. e.g. League of Legends or Dota 2 are MOBA, whereas Starcraft I,II are RTS. They look the same, but computationally they can be very different. A MOBA has significantly fewer actions to choose from because you only control one single character. Whereas RTS require you to control not only the Heroes, and it requires you to control all the buildings.
  2. OpenAI bot is a 1v1 bot. And A MOBA 1v1 game is very different from a MOBA 5v5. Most tournament game in DotA-2 is actually 5v5, So the machine has to deal with a team of 5 coordinated players. So even OpenAI researchers opine in their post: “1v1 is complicated, but 5v5 is an ocean of complexity.” Also playing a MOBA 1v1 game usually mean you and your opponent will use the same lane, so reflex of the player will be the key. Of course, in this case machines have an huge edge.
  3. Then you should observe that DotA-2 API actually provide a lot of vital information which give advantage to the bot. For example, as the Verge piece points out – distance information can be easily access and give advantages to machines, which human doesn’t have such advantage.
  4. Consider all these, many also observe that Open-AI engine has many human element involved. The e.g. Heroes was chosen manually out of the 110+ choices. Shadow Fiend was chosen. So the character picking is not done by machine. Then there is a key technique of creep blocking, which allows creep to reinforce a defense. Turns out it is trained separately.

So all of these 4 points should make you convince that we seem to be quite far away from beating general RTS games, not to say making Skynet in general.

So how do we see it? Our opinion is very similar to Britz – while that we believe popular outlets and Musk’s comment are over the top. By its own, OpenAI DotA-2Bot is still an impressive engineering project. Their status is currently comparable to say DeepBlue before it met Kasparov. There are some known issues, such as many players rumored that they can beat the bot by a technique called creep-control. But it may be a bug in the engine, and expect OpenAI researchers would fix it one day.

On the other hand, you should still notice that beating DotA-2 in 5v5 and a general RTS game are still faraway from us. Hopefully saying so would stop your nightmares (and frankly, curb your enthusiasm) of an AI-powered doomsday machine.

Footnote

  1. If this is the first time you heard of DotA-2, check out this video for the gameplay?

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AIDL Weekly #24 – A Deep Dive Into deeplearning.ai

Editorial

Thoughts From Your Humble Curators

Happy Summer (for those in the Northern Hemi anyway)! We were off last week and the past few weeks have proved very eventful. So we have lots of material for you in this issue.

The biggest headline is we finally know what deeplearning.ai is. We took a quick look at the curriculum. For example, what does the course covers, is it worthwhile to take? How does it compare to other similar on-line classes? Such as Hinton NNML, cs231n and cs224n? We wrote a long and detail piece for you this issue.

Then perhaps now an old (fake) news, you might have heard the claim “Facebook kills AI agents which create its own language.” We looked into this in Issue 18 and 23. Since then, Gizmodo has debunked it, Snope has debunked it, and even Facebook researchers came out to clarify what it was all about. So it became a much bigger deal than your normal fake news. Since The Weekly is one of the earliest one to debunk the claim, we present our own take on the matter below.

Other than deeplearning.ai and our fact-checking, we have 9 more items including some cool topics like audio super-resolution, DeepMind/Blizzard Starcraft API+Database. Shallow network can work as well as a deep one, so we link to a paper on that too!


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